I build high-performance 2D web games, game engines, physics systems, and interactive audio tools.
Specializing in browser-native architecture, WebWorkers, WASM physics, and expressive real-time systems.
Multithreaded 2D Web Game Engine
A custom game engine built for high-entity-count browser games. Designed around Web Workers, SharedArrayBuffer state, Box2D 3.0 WASM physics, and PixiJS rendering on OffscreenCanvas.
Browser Modular Synthesizer
A fully-featured modular synthesizer built with WebAudio. 40+ modules for sound design, creative patching, live performance, and real-time audio experimentation.
Physics Engine Integration
A custom C/WASM integration bringing Box2D 3.0 and LiquidFun particle fluids into a single multithreaded runtime optimized for browser games.
Game mechanics, rendering techniques, procedural systems, and interactive prototypes.